atomic-design

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Install to Claude Code

npx -y skills add https://github.com/jwilger/agent-skills --skill atomic-design

Description

atomic design

SKILL.md

---
name: atomic-design
description: >-
  Brad Frost's Atomic Design methodology for UI component hierarchies: atoms
  (indivisible elements), molecules (small groups of atoms), organisms
  (complex sections of molecules), and templates (page layouts). Enforces
  bottom-up composition (never skip levels), presentational components (data
  via props, events via callbacks, no data fetching), design tokens for all
  visual properties, and composition over inheritance. Use when building user
  interfaces, creating component libraries, organizing frontend code,
  designing form systems, or structuring any UI. Triggers on: "build a
  component", "component hierarchy", "design tokens", "presentational
  components", "composition over inheritance", "React/Vue/SwiftUI
  components", "atomic design". Applies to any UI framework.
license: CC0-1.0
compatibility: Designed for any coding agent (Claude Code, Codex, Cursor, OpenCode, etc.)
metadata:
  author: jwilger
  version: "1.2.1"
  requires: []
  context: [source-files]
  phase: build
  standalone: true
---

# Atomic Design

**Value:** Simplicity and communication. Building UI from small, named,
composable pieces makes the interface understandable to everyone on the team
and prevents the complexity that comes from monolithic components.

## Purpose

Teaches how to organize UI components into a hierarchy of increasing complexity:
atoms, molecules, organisms, and templates. Each level has clear responsibilities
and composition rules. The outcome is a component system where every piece is
reusable, testable in isolation, and named in a shared vocabulary.

## Practices

### Build Bottom-Up Through Four Levels

Start with the smallest reusable elements and compose upward. Never skip a level.

**The four levels:**

1. **Atoms:** Indivisible UI elements. A button, an input, a label, an icon.
   One visual element, one responsibility. Atoms reference design tokens for
   all visual properties (color, spacing, typography).

2. **Molecules:** Small groups of atoms functioning as a unit. A form field
   (label + input + error message). A search bar (input + button + icon).
   One interaction pattern per molecule.

3. **Organisms:** Complex components composed of molecules and atoms that form
   a distinct section of the interface. A navigation header, a complete form,
   a data table. One feature area per organism.

4. **Templates:** Page-level layouts that arrange organisms into a complete
   view. A dashboard template, a list-detail template. Templates define
   structure and content slots, not specific data.

**Example:**
```
Atom: Button, Input, Label, ErrorMessage
Molecule: FormField (Label + Input + ErrorMessage)
Organism: LoginForm (FormField + FormField + Button)
Template: AuthPage (Header + LoginForm + Footer)
```

**Do:**
- Start with atoms when building new UI
- Name components by what they ARE, not what data they show
- Keep atoms under 50 lines, molecules under 100

**Do not:**
- Build organisms directly from raw markup -- extract atoms first
- Create a molecule that does not compose atoms from your system
- Skip to templates before organisms exist

### Keep Components Presentational

Components render UI. They receive data as props. They do not fetch data,
manage business logic, or hold application state.

1. Pass all data through props or equivalent
2. Emit events for user actions -- do not handle side effects
3. Separate data containers from presentational components

**Example:**
```
Presentational (good):
  UserCard({ name, email, avatar }) -> renders UI

Container (separate):
  UserCardContainer() -> fetches data, passes to UserCard
```

**Do not:**
- Put API calls inside atoms, molecules, or organisms
- Couple a component to a specific data source
- Mix rendering logic with business logic in the same component

### Use Design Tokens for All Visual Properties

Extract every design decision (colors, spacing, typography, shadows, radii)
into named tokens. Components reference tokens, never raw values.

1. Define tokens as the first step of any new design system
2. Every color, spacing value, and font size in a component must come from a token
3. Changing a token updates every component that references it

**Example:**
```css
/* Tokens */
--color-primary: #0066cc;
--spacing-sm: 8px;
--spacing-md: 16px;

/* Component uses tokens, not values */
.button { background: var(--color-primary); padding: var(--spacing-sm); }
```

**Do not:**
- Hard-code `#0066cc` or `8px` in any component
- Create one-off token names for single components
- Define tokens that are never used (tokens should earn their place)

### Compose, Do Not Inherit

Build complex components by nesting simpler ones. Do not extend base components
through class inheritance or deep prop-forwarding chains.

1. Pass children or slots to compose layout
2. Keep the component tree flat -- prefer siblings over deep nesting
3. When you need a variant, compose a new molecule from atoms rather than
   adding flags to an existing molecule

**Do:**
- `IconButton = Icon + Button` (composition)
- `Card > CardHeader + CardBody` (slots)

**Do not:**
- `FancyButton extends Button` (inheritance)
- A single Button component with 15 variant props

## Enforcement Note

Advisory in all modes. Component hierarchy and token discipline are
self-enforced.

**Hard constraints:**
- Token-only references (no raw values in components): `[RP]`

## Constraints

- **"Never skip a level"**: An atom that's actually a molecule (it composes
  multiple visual elements) is skipping a level even if you name it "atom."
  The classification is based on what the component IS, not what directory
  it's in. If your "atom" has 3 internal elements with layout logic, it's
  a molecule.
- **"No raw values"**: Defining a token for every unique value and then
  never reusing those tokens defeats the purpose. Tokens exist for reuse
  and consistency. If a token is used exactly once, ask: should this value
  be shared with other components? If yes, the token is correct. If no,
  the value should probably come from a more general token (e.g., use
  `spacing-md` not `card-header-padding-top`).
- **Presentational boundary**: Presentational means: data in via props,
  events out via callbacks. Filtering data for display IS presentational
  (it's a view concern). Fetching data, mutating state, or calling APIs is
  NOT presentational. The test: could this component render identically in
  a Storybook story with mock props? If it needs a running backend, it's
  not presentational.

## Verification

After completing work guided by this skill, verify:

- [ ] Every UI element traces to an atom (no raw markup in organisms/templates)
- [ ] Design tokens exist and components reference them (no hard-coded values)
- [ ] Each component has a single responsibility appropriate to its level
- [ ] Components are presentational (data passed in, events emitted out)
- [ ] The hierarchy is documented or self-evident from directory structure

If any criterion is not met, revisit the relevant practice before proceeding.

## Dependencies

This skill works standalone. For enhanced workflows, it integrates with:

- **design-system:** The design system specification provides the token
  definitions, component catalog, and hierarchy that this skill implements
  in code.
- **domain-modeling:** Read models from the domain define what data components
  receive as props.
- **tdd:** Test components in isolation at each level -- atom tests,
  molecule tests, organism tests.
- **event-modeling:** Wireframes from event modeling sessions identify which
  components are needed.

Missing a dependency? Install with:
```
npx skills add jwilger/agent-skills --skill tdd
```